Once the rockets lose their effect, the player holds a fixed pitch until they hit a particular altitude for the cruise phase, at which point they return to the climb phase, repeating endlessly. I used the simulator to simulate a long-duration cruise profile which alternated between “climbing” and “cruising.” During the climbing phase, the player points up at some climb angle and fires two firework rockets, one after another. I ported his code to Python and added a (approximate) firework rocket boost simulator. Somebody already built an elytra simulator based on a Minecraft snapshot. So the obvious question is, how far can you go? If firework rockets are expensive for you, but elytras are cheap, how do you optimize? Also, the elytra itself has a finite durability, and will wear out if you fly for too long (1724 seconds, if you have the Unbreaking 3 enchantment). Thus it’s only practical to take a finite number of them on your journey, and wasting them is bad. Powering these elytras take firework rockets, which require resources to build. These allow long-distance travel unlike anything practical previously - where a 20km journey would previously take potentially several hours of game time, now it can be accomplished in under 10 minutes. So Minecraft introduced rocket-powered Elytras, which are the single-best thing to be in Minecraft since they introduced trees. Minecraft Rocket-Powered Elytra Efficiencyīy Pillow Computing Consortium at /blog/-minecraft-rocket-powered-elytra-efficiency/
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